
#ifndef __BULLET_H__
#define __BULLET_H__

#include "Real3.h"
#include "BBox.h"

class Bullet
{
public:

	// Constructor
	Bullet();

	// Updates the bullets position
	void Update();
	//float Bullet::BulletCollides( const BBox &box );
	float Bullet::BulletCollides2( const BBox &box );

private:

	// Position & velocity
	Real3 position;
	Real3 velocity;
};

#endif // __BULLET_H__